The Computing Curriculum is an integral and important feature of learning at Beech Hill. Teachers are enthusiastic and committed to the use of Computing and ICT both as a tool to enhance learning in all subjects, and as a subject in its own right. They are always on the look out for new and innovative ICT applications which would benefit the pupils and this ensures that technology maintains a high profile at our school, and provides exciting and enjoyable learning opportunities for our pupils.
Pupils learn a variety of key skills and develop competence in using a range of hardware and software programmes as they progress through school. Beginning in Early Years children have the opportunity to explore, observe and find out about technology. As children move through school, alongside dedicated taught computing sessions using our excellent range of resources, pupils will also use computing across the curriculum to support and enhance their learning.
Early Year's pupils exploring Code-a-Pillar
The computing curriculum introduced in September 2014 has three strands:
Although these strands are defined separately, it is important to understand that when children are actually doing Computing, they will be working on a task or activity which brings together aspects of all three strands at the same time. So for example, when making a game by writing an interactive program, they will need to be competent with the language used, and the game will need to look good and be rewarding to play. And if they are using other people’s images and sounds, or even story lines, they should ensure that they have permission to do so, and have acknowledged their sources.
Year 5 pupils who competed in the First Lego League competition 2017-18 winning the Robot Design Award